We sorted it out with finally sitting down talking through each scene and how they wanted it, making very rough sketches and then I drew them in Photoshop. This is something we should've done weeks ago, but we're all new at this and I feel with animation I've almost only learned the hard way. So far. Or you can call it experience I guess.
So the storyboard turned out more like a layout and concept pieces for the 3d modeller. For one of the scenes (shot 11, a broken bridge between two cliffs) they made a 3D block model of the scene and how they wanted the angle for that specific scene, since I was struggling to get the perspective how they wanted it. It was actually very helpful to just make a quick layout in Maya and then use the render view and screen shoot it. I'll probably use this 'technique' in the future.